Bio

I'm a curious and enthusiastic game designer and implementer. I seek to make experiences that help people connect and make joyful memories together. My favorite games are Path of Exile, Final Fantasy XIV, and other games where I can make numbers go up with friends.

Work

I have 8+ years of experience designing gameplay systems and content for multiplayer titles. Most recently contributed to Sprocket Games' Project Cosmos, driving the creation of scalable gameplay systems, including quests, enemies, and encounters with Unreal Engine. Experienced collaborator with cross-discipline teams who ensures quality and a positive team culture through rigorous playtesting, feedback, and mentorship.

Previously at Riot Games, worked across R&D and League of Legends, owning wide-reaching problem spaces and leading impactful design pivots. Adept at rapid prototyping, design iteration, and creating engaging multiplayer dynamics.

Hobbies

Outside of work, I love music, animals, trees, philosophy, and sending my friends funny stuff I see on the internet.

Two cats sitting in a cat tree. The bottom is a grey cat looking at the camera with a neutral expression. The top is a grey and white cat winking at the camera.
I have two cats. The bottom is Flaouna, a beautiful perfect princess. The top is Torte, an irredeemable useless chaos goblin.