Bio
Work
I have 8+ years of experience designing gameplay systems and content for multiplayer titles. Most recently contributed to Sprocket Games' Project Cosmos, driving the creation of scalable gameplay systems, including quests, enemies, and encounters with Unreal Engine. Experienced collaborator with cross-discipline teams who ensures quality and a positive team culture through rigorous playtesting, feedback, and mentorship.
Previously at Riot Games, worked across R&D and League of Legends, owning wide-reaching problem spaces and leading impactful design pivots. Adept at rapid prototyping, design iteration, and creating engaging multiplayer dynamics.
Hobbies
Outside of work, I love music, animals, trees, philosophy, and sending my friends funny stuff I see on the internet.
